Aesan Roy
@aesanroy
Software Development Engineer building Unity C# casino games and scalable systems.
What I'm looking for
I’m a Software Development Engineer specializing in building casino games with Unity and C#, and I genuinely enjoy turning gameplay ideas into clean, efficient code. I’ve worked across live production delivery, production ownership, and measurable engineering impact, with a strong focus on runtime performance, scalable system design, and maintainable code quality.
Before my current SDE-I role, I contributed as a Junior Game Developer to multiple platform releases and helped deliver production-ready pipelines in agile environments, handling gameplay systems, feature implementation, debugging, game balancing, and UI integration. I also brought a robotics process automation foundation—developing and deploying an AI-powered B2B fintech cloud application with ML-driven workflow automation, including agent-based capabilities that reduced operational issues and improved automation reliability.
Experience
Work history, roles, and key accomplishments
Software Development Engineer I
Arrise Solutions (India) Pvt. Ltd.
May 2026 - Present (1 month)
Promoted to Software Development Engineer I in recognition of technical contributions, production ownership, and measurable impact across game development and platform initiatives. Designed and delivered scalable systems, improved runtime performance, and enhanced deployment workflows for live production environments.
Advanced Robotic Process Automation
High Radius
May 2023 - Nov 2026 (3 years 6 months)
Developed and deployed an AI-powered B2B fintech cloud application using machine learning for data-driven decision-making and process automation. Built Email Agents and Web Claim Agents, reducing agent-related operational issues by 10%, and secured 1st position in a 48-hour project capstone competition through strong debugging and problem-solving.
Junior Game Developer
Arrise Solutions (India) Pvt. Ltd.
Jul 2024 - May 2026 (1 year 10 months)
Developed and optimized bespoke gaming experiences across multiple production scales, supporting core gameplay systems and feature implementation. Contributed to releases including Tesoro Caribeno, Roma 2 Dragon Slayer, Goyang Gaib, and Big Duck Bonanza on platforms such as Stake and IDN.
Education
Degrees, certifications, and relevant coursework
Kalinga Institute of Industrial Technology
Bachelor of Technology, Computer Science and Engineering
2020 - 2024
Grade: CGPA 8.84
Bachelor of Technology in Computer Science and Engineering (2020–2024), achieving a CGPA of 8.84.
Availability
Location
Authorized to work in
Portfolio
github.com/Aesannn/oblivionJob categories
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