At Electronic Arts, I engineered web features and UGC systems for College Football 26 and 27, reaching 3M+ players and 800K+ DAU. I worked across C++ game systems, TypeScript, Node.js, and Angular to deliver game-integrated experiences.
I built a shared Angular and TypeScript platform for two Teambuilder sites, reducing duplicate UI code by 27%. I also engineered Transfer Teams workflows to move user-generated textures and team assets across 750+ teams without data loss.
At Teamwyrk, I revamped onboarding flows in React and TypeScript, contributing to 80% growth in new monthly user registrations. I also implemented account deletion workflows and improved API response time by 18%.
I built JobVault AI, an agentic RAG platform for job intelligence, with semantic resume matching and an MCP server for AI agents. I improved retrieval Recall@10 from 0.69 to 0.91 and added LLM evaluation, prompt-injection guardrails, and observability.

