Mutakabbirul Islam Pranto
@prantoooo
I’m a game designer and technical project lead focused on player-centered, cross-functional product delivery.
What I'm looking for
I’m a Computer Science & Engineering graduate with 4+ years of experience in game development, production, and community leadership. I bring interactive products from concept to playable experiences by aligning vision, coordinating cross-functional teams, and turning ideas into structured plans, iteration, and clear communication.
I’ve led multidisciplinary teams across Bangladesh, Sweden, Australia, and Japan, and I’m currently building my own creative technology studio to strengthen sustainable collaboration between artists, programmers, designers, and clients. As a Level Designer and Industrial Trainer, I’ve worked across gameplay environments, playtesting feedback loops, and education-focused workshops, while publishing AI research at an international conference and mentoring 50+ aspiring game developers.
Experience
Work history, roles, and key accomplishments
Founder and Lead
PatiHash Creative
Jan 2025 - Present (1 year 6 months)
Founded a creative technology studio focused on designing interactive experiences and building collaboration between artists, programmers, designers, and clients. Led multidisciplinary teams through concept development, prototyping, and production planning.
Community Manager
Game Dev Community Bangladesh
Jan 2024 - Present (2 years 6 months)
Helped cultivate a growing game development community by connecting aspiring developers, professionals, educators, and studios through learning resources and community-led initiatives. Built and supported a 300+ member multidisciplinary community and organized meetups and a Discord with technical support and portfolio feedback.
Industrial Trainer
Battery Low Interactive
Jun 2023 - Oct 2025 (2 years 4 months)
Designed educational programs introducing university students to modern game development practices. Developed workshops and mentored aspiring game designers with a focus on level design, production workflows, lighting, and player-centered design.
Level Designer
Sleepy Penguin Studios
Jan 2022 - Jan 2025 (3 years)
Collaborated with programming, art, and design teams to create gameplay spaces balancing player engagement, visual storytelling, and technical performance. Designed gameplay environments and supported iterative playtesting, balancing, and production feedback.
Education
Degrees, certifications, and relevant coursework
Ahsanullah University of Science and Technology (AUST)
Bachelor of Science in Computer Science and Engineering, Computer Science and Engineering
2018 - 2025
Activities and societies: Thesis: Decentralised Election System using Blockchain based Vote Transactions; General Secretary, AUST Innovation and Design Club (2021–22); Co-organised MINDSPARKS’22 (International University Tech–Biz Competition).
BSc in Computer Science and Engineering at Ahsanullah University of Science and Technology (AUST) (2018–2025), with a thesis on a decentralized election system using blockchain-based vote transactions.
Availability
Location
Authorized to work in
Website
prantoverse.comPortfolio
prantooo.artstation.comSalary expectations
Social media
Job categories
Skills
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