Muhaiminul Islam
@muhaiminulislam
Experienced game artist specializing in 3D modeling, PBR texturing, and animation for interactive games.
What I'm looking for
I am an experienced Game Artist with over two years crafting 3D models, animations, and game-ready assets for mobile and PC titles. I combine strong technical skills in Blender, Maya, and Unity with a passion for immersive visual storytelling.
My background includes high-to-low poly workflows, PBR texturing, rigging, and motion design, plus UI and motion-graphics work that supports cohesive game experiences. I have produced assets for studio projects and freelance clients, ensuring adherence to design briefs and technical pipelines.
I collaborate effectively with multidisciplinary teams to maintain consistent art direction and solve both artistic and technical challenges. I also bring creative leadership when providing UI and animation solutions for independent developers.
I hold an MSc in Computer Science and a Bachelor in Computer Science, and I am eager to contribute my skills to innovative game projects that value high-quality art, strong pipelines, and collaborative creation.
Experience
Work history, roles, and key accomplishments
3D Game Artist
Sleepy Penguin Studios
Nov 2022 - Present (2 years 11 months)
Designed 3D models, animations, and UI elements for mobile and PC games and produced game-ready assets using high-to-low poly workflows and PBR texturing, ensuring cohesive art style across projects.
Freelance Game Artist
Various Clients
Jan 2019 - Present (6 years 9 months)
Created concept art and 3D assets for independent game developers and provided UI design and animation direction to meet artistic and technical briefs.
Education
Degrees, certifications, and relevant coursework
Jahangirnagar University
Master of Science, Computer Science
2022 - 2023
Completed a Master of Science in Computer Science focused on advanced computing topics and research from April 2022 to February 2023.
Chittagong Independent University
Bachelor of Computer Science, Computer Science
2015 - 2020
Completed a Bachelor of Computer Science program from August 2015 to September 2020 covering core computer science subjects and practical skills.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/teowminJob categories
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