
Paulo Soares
@paulosoares2
I build optimized 3D environments and assets for Unity Digital Twins.
What I'm looking for
At DBR77.com, I create and optimize industrial and factory-style 3D assets for real-time Digital Twin applications in Unity. I turn high-poly models into game-ready, system-ready assets through mesh optimization, LOD implementation, modular prefabs, and structured asset organization.
I've also worked as a 3D Modeler at FundacjaVCC, producing high-quality real-time models with efficient topology, performance optimization, and trim-sheet texturing workflows.
I'm passionate about environment creation and worldbuilding, combining artistic quality, technical efficiency, and narrative depth from concept through final engine integration.
Experience
Work history, roles, and key accomplishments
Unity Tech Artist
DBR77.com
Jan 2022 - Present (4 years 8 months)
Creating and optimizing industrial and factory-style 3D assets for real-time Digital Twin applications in Unity. Reducing high-poly models into game-ready assets through mesh optimization and LOD implementation.
Education
Degrees, certifications, and relevant coursework
Polytechnic Institute of Bragança
Bachelor, Game Design
2018 - 2021
Bachelor in Design of Digital Games, focusing on 3D modelling, animation, and programming.
Escola Profissional de Economia Social
Professional Qualification, 3D Design
2009 - 2012
Completed professional education in 3D design, building foundational skills in digital art.
University of Silesia in Katowice
3D Art
Participated in an Erasmus+ program, expanding skills in 3D art and interactive design.
Tech stack
Software and tools used professionally
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