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Sofiia Lysytsyna

@soflys

Junior 3D Character Artist | Character Modeling, Digital Sculpting & Retopology | Blender & ZBrush | Open to Work

Poland
Message

What I'm looking for

I’m looking for paid junior roles, internships, freelance projects, and contract work in character art, creature art, or game-ready asset production. I’m open to remote work and relocation.

I am a junior 3D character and game artist based in Wrocław, Poland. I create characters, creatures, and game-ready assets, with a particular interest in high-poly sculpting and taking models through retopology, UVs, baking, texturing, and engine preparation.

My main tools are Blender, ZBrush, Substance 3D Painter, Photoshop, and Unreal Engine. I have completed paid freelance commissions, continue to work with a recurring 3D client, and contribute assets to a university team developing a horror game.

I am currently improving my texturing, optimization, presentation, and render post-production skills. I am looking for paid junior roles, internships, freelance projects, and contract work in character art, creature art, or game-ready asset production. Open to remote work and relocation.

Portfolio: https://www.behance.net/sonyalysytsyna1

Contact: soflys.special@gmail.com

Experience

Work history, roles, and key accomplishments

Self-Employed logoSE
Current

Freelance 3D Artist

Aug 2025 - Present (1 year 1 month)

• Create commissioned 3D character models based on client references, briefs, and feedback.
• Sculpt high-poly characters in ZBrush and create retopologized meshes in Blender.
• Refine anatomy, proportions, silhouettes, and character forms through multiple revision stages.
• Convert detailed client feedback and recorded review videos into structured correction lists.
• Organize meshes, project fil

Uniwersytet Dolnośląski DSW logoUD
Current

3D Artist - HelloIt student Game Development Club

Mar 2025 - Present (1 year 6 months)

• Contribute 3D art to collaborative student game-development projects.
• Create characters, creatures, props, and other game-ready assets according to visual and technical requirements.
• Work on modelling, retopology, UV mapping, texturing, optimization, and revisions based on team feedback.
• Prepare and deliver assets for implementation in Unity by other members of the development team.
• Coll

Education

Degrees, certifications, and relevant coursework

UD

Uniwersytet Dolnośląski DSW

Bachelor's Degree, Creative Media: Game Design, Animation and Special Effects

2025 - 2028

Member of the HelloIT student game development club, contributing 3D art to collaborative game projects. I create characters, creatures, props, and other game-ready assets, adapting them to technical and visual requirements. I also collaborate with other team members on feedback, revisions, optimization, and preparation game-ready 3D assets according to the team’s technical requirements and delive

TN

Technical school number 10

2020 - 2025

Tech stack

Software and tools used professionally

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