At eNStudios, I direct real-time animation pipelines and operate live motion capture stages with MetaHuman integration via Live Link. I also create cinematic animations by blending cleaned mocap data with keyframe animation.
At eNStudios, I design and optimize UE5 environments and develop prototypes to validate mechanics, set visual benchmarks, and support project pitches. I work with on-site photogrammetry and Blender modeling and rigging pipelines.
Through my self-employed work under Dogged, I developed and optimized 3D assets for Unreal Engine 5 and Unity across game development and advertising projects. I also created collectible figures for 3D printing and jewelry models that were manufactured in steel.
I teach Unreal Engine 5 and VFX Design at University of the Arts in Poznań, and previously taught ZBrush and Unreal Engine 5 at Collegium Da Vinci. I guide students through real-time environments, effects, sculpting, and asset integration workflows.

