At The Knight Studio, I built and delivered optimized 3D assets for Roblox Studio, working across low-poly and high-poly workflows. I also reduced polygon counts and optimized texture atlases to improve in-engine performance.
I created UV-unwrapping and texture-baking pipelines in Substance Painter, authoring PBR materials for realistic rendering and lighting. For my Stylized Game Environment Pack, I designed props and interactive objects for a Roblox game world while meeting polygon budgets and real-time rendering requirements.

