At Huawei, I enabled the team to adopt agentic development and contributed to standardization efforts around glTF and Vulkan, alongside work on GPU technology for AI and rendering.
At UX3D, I co-founded the company and developed graphics software, including Gestaltor, and co-specified glTF. My work has also included software architecture for automotive systems at Basemark, embedded graphics at NXP Semiconductors, and co-developing Khronos projects such as the glTF Sample Viewer and Blender glTF I/O.

