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Noah AguilarNA
Open to opportunities

Noah Aguilar

@noahaguilar

Senior 3D Artist specializing in game-ready models, textures, and VR assets.

United States
Message

What I'm looking for

I’m looking to create high-quality 3D models and textures for games and real-time experiences, including Unreal/Unity workflows and VR-style asset production. I want a team where I can own asset quality from modeling through texturing.

I’m a Senior 3D Artist and 3D Modeler focused on creating production-ready assets for games and real-time platforms. My work includes 3D modeling for multiple titles and published experience on Roblox.

At SkyReacher Entertainment, I created 3D models for projects including Seuss World, Ryan's World, Spirit Guides, Bakugan Battle League, High Realms, and Black Adam. I also supported Upperdeck games for an unannounced game project by producing 3D assets.

In VR-focused production, I’ve built and textured assets for Trainpoint for Construction VR safety simulation, working with Unity for VR setup and Maya for modeling and Substance Painter for texturing. I’ve also created game assets for upcoming titles like Tideturn and supported work in Unreal Engine.

Beyond modeling, I bring texture and pipeline depth—handling 3D textures with Unreal Engine and contributing to hard-surface and organic modeling, texturing & lighting, animation, and rigging. My foundation is a BFA in Animation (3D Modeling) from Academy of Art University, and I’m fluent in Spanish.

Experience

Work history, roles, and key accomplishments

AC

3D Artist

Applications International Corporation

Mar 2019 - Jun 2026 (7 years 3 months)

Created 3D assets for a VR safety simulation software called Trainpoint for Construction. Used Unity for VR setup and created models in Maya, with texturing in Substance Painter.

SM

3D Texture Artist

Sinful Monarchy

Aug 2020 - Jun 2021 (10 months)

Created textures for models for upcoming game assets and used Unreal Engine. The company later shut down due to the CEO stepping down and not communicating with the team.

SL

3D Contract Artist

Stanion Studios LLC

Mar 2020 - Jul 2020 (4 months)

Created 3D model assets for an upcoming game called Tideturn. Worked in Maya, textured in Substance Painter, and used Unreal Engine 4 to present items.

SE

Senior 3D Artist

SkyReacher Entertainment

Created 3D models for multiple projects including Seuss World, Ryan's World, Spirit Guides, Bakugan Battle League, High Realms, and Black Adam. Also worked with Upperdeck Games on an unannounced project and had experience with published content on Roblox.

Education

Degrees, certifications, and relevant coursework

Academy of Art University logoAU

Academy of Art University

Bachelor of Fine Arts in Animation, 3D Modeling

Bachelor of Fine Arts in Animation with a major in 3D Modeling from Academy of Art University, completed in Spring 2016.

Tech stack

Software and tools used professionally

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