At Trane Technologies, I co-created Reach Studio, an internal team focused on research and development and special graphics and software projects. As its Head, I led project initiatives and advised creative strategy for promotion and training software.
I managed a multidisciplinary team of media designers and led a team of four on projects valued at $100k+. I oversaw project lifecycles, including schedules, resources, risks, quality, and stakeholder updates.
As Graphics Project Lead at Trane Technology, I led a cross-functional design team and guided staff in advanced 3D and design tools. The team achieved 100% on-time completion over a year.
At From Nothing Game Studios, I directed the design and development of indie game titles. I led the design of GravBlocks, a match-3 puzzle game for Android, Nintendo Wii U, and Steam, including core mechanics, asset creation, and multi-platform optimization.

