At DTS Software Vietnam, I developed calculation and rendering features for a CAD application using C# and C++. I optimized critical calculation functions, reducing a complete scenario’s runtime from approximately 41 seconds to 21 seconds.
At Modeling and Simulation Center, Viettel High Tech, I developed simulation features for a game engine Editor, including camera effects and Cascaded Shadow Mapping. I also independently developed an Android digital terrain-table application for coordinate measurement, map integration, sensor synchronization and calibration, and wireless messaging.

