At GeniTeam, I delivered Unreal Engine solutions across client projects, designing and implementing multiplayer gameplay systems with a focus on networking and replication.
I also optimized game performance for PC, Android, and VR platforms. Before GeniTeam, I developed Unreal Engine projects at Venzo Labs, including a VR multiplayer shooter and Android FPS multiplayer games.
At Dev Cynx, I worked on service- and product-based projects, including multiplayer, survival, and arcade-style games. I contributed to scalable gameplay systems intended for long-term maintenance and updates.
My projects include Malignant, a 3D survival horror game with zombie AI, wave-based spawning, and multiplayer replication, as well as mobile parkour, FPS multiplayer, VR, fighting, and 2D farming simulation games. I use C++ and Blueprints for gameplay systems, and have integrated Epic Online Services for matchmaking and multiplayer sessions.

