At Wanological Solutions, I developed Unreal Engine gameplay systems, multiplayer prototypes, simulation apps, archviz experiences, and VR/mobile applications. I built Blueprint and C++ features including interaction logic, combat workflows, inventory, and physics interactions.
At Ciel Technologies, I delivered client-facing installations, archviz walkthroughs, simulations, and gameplay prototypes. I also implemented UDP/OSC communication with external trackers and worked on interactive wall and floor experiences.

