At Gamecrio Pvt Ltd, I develop Unity gameplay, UI, and client-side systems for commercial mobile and casual games. For Bikkie, I implemented Tongit gameplay systems and integrated Socket.IO communication for multiplayer game-state updates and player actions.
I developed Pirate Poker with Photon PUN 2, including gameplay logic, multiplayer interactions, state handling, and REST and GraphQL integrations. I also developed gameplay and supporting systems for Jewelry Fill, Pixel Color, and Nail Salon.
Previously, at Invisible Fiction, I engineered real-time multiplayer casino games using Mirror Networking, with server-client state machines for dealing, betting, and hand evaluation. As a Game Developer Intern at Epistral Protocol, I developed a 3D Unity endless runner with mobile swipe controls, jumping, and sliding.

