At UMX Studio, I work on KOS ( King Of Steering ), a live commercial multiplayer game, developing gameplay features, systems, UI, and regular updates using Unity and C#.
I develop and maintain multiplayer features with Photon PUN 2 and work with existing PlayFab systems for player data, virtual currency, leaderboards, and other backend services. I also contributed to migrating the project to URP, including updating materials, shaders, and visual elements.
On a personal 3D arcade game project, I developed PlayFab authentication, player profiles, virtual currency, and Remote Config. I also integrated Google Mobile Ads and purchasable ball skins.

