At Technicolor (MPC), I worked as a VFX / Lighting Artist on Prehistoric Planet and Silo. My lighting work across episodic and feature VFX pipelines contributed to a production recognized with an Annie Award win and a BAFTA TV nomination.
At Red Monk Studio, I owned creature and environment lighting from wireframe through final composite on Prehistoric Planet and Nautilus. My senior lighting craft was built in film and episodic VFX, with cinematic trailer work on Bleeding Edge and Hybrid Wars.
I’ve also worked with Unreal Engine on real-time environments and virtual production. At Take 2 Studios, I trained with an LED volume, in-camera lighting, and live grading; I also built a real-time environment study in Unreal Engine 5.

