At ARVORE STUDIOS, I created environment and props concept art for The Boys Trigger Warning and Tabula Rasa. I focus on developing environments and props through concept art and visual development.
My work at Light Farm included visual development for animation and cinematic projects, including the VALORANT — RECKONING / Episode 8 cinematic with Riot Games. I also contributed concept and visual development work to Adidas — Ten Toes Down.
Across games, animation, film, series and advertising, I've worked on environment and props concept art, background design and keyframes. I also developed my own game, Kronik Night, with a small team.

