My solo Unreal Engine 5 action RPG dungeon crawler is a complete playable single-player demo. I developed GAS-based melee combat with equipment-granted abilities, damage types, resistances, status effects, and enchantments.
The project also includes data-driven inventory and equipment, assisted-random loot, and persistent saves across repeatable runs. I implemented four enemy roles, reusable wave arenas, and a multi-stage dragon boss using State Trees and AI Perception.
At Zalaris Polska Sp. z.o.o, I handled and analyzed ServiceNow requests for SAP HCM, supported clients across SAP HR processes, and diagnosed reported system issues. I also prepared client-data reports, documented completed tasks, and supported system updates.

