
Guilherme Santos
@guilhermesantos5
3D Modeler at Freelancer creating detailed assets for characters, products, collectibles, and advertising.
What I'm looking for
At Freelancer, I create 3D assets for characters, products, collectibles, and advertising, working directly with clients to deliver to their specifications and deadlines.
I take assets through the full pipeline, from blockout and high- and low-poly modeling to UVs, baking, texturing, and final rendering. My work includes clean, optimized topology, PBR textures, and meshes prepared for commercials, characters, and 3D printing.
I enjoy turning concepts into detailed, realistic models that enhance the final visual. I’m currently looking for opportunities as a 3D Modeler or Generalist in teams that value dedication, curiosity, and consistent quality.
Experience
Work history, roles, and key accomplishments
Created high-quality 3D assets for characters, products, collectibles, and advertising.
Modeled using Zbrush and Maya, with clean and optimized topology.
Developed PBR textures and UV layouts for real-time and offline rendering workflows using Substance Painter and Sampler.
Produced realistic and stylized lighting and renderings using Marmoset Toolbag and Maya (Arnold).
Optimized meshes for co
Education
Degrees, certifications, and relevant coursework
Rafa Souza Academy
Curso de Modelagem e Anatomia, Anatomy of Human Body For 3D Students
2019 - 2021
In-depth study of skeletal and muscular structures.
Digital sculpting techniques and use of specialized 3D modeling software.
Creation of detailed anatomical models and texturing.
Practical applications in projects for games, animations, and medical uses.
Skills Acquired:
Anatomy applied to 3D modeling
Digital sculpting and model refinement
Texturing and detailing anatomical structures
Integrati
Rafael Grassetti Course Design and anatomy
Design and Anatomy
2019 - 2019
Character Anatomy and Design tutorials, covering everything you need to know to sculpt a male character, from blocking out of a sphere to refining secondary details to the face. Then turning it into a new character, texturing and rendering inside of zbrush and composing it in photoshop
Escola SAGA
Curso Superior de Tecnologia (CST), CGI
2017 - 2019
During the course, I learned software such as ZBrush, Maya, Substance Painter, Illustrator, and Adobe Animate for 2D game programming, as well as After Effects. I also took on challenges alongside other students to get the best out of ourselves in each class, guided by qualified and experienced instructors who have worked or currently work in the Design field. It was an incredible experience, and
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
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