At siili_auto | Mercedes-Benz, I co-designed a shared Unity automotive platform and maintained its C# integration layer for live vehicle and sensor data from an external C++ application. I also worked on road network and navigation features, automated validation tools, and performance optimization for embedded hardware.
At ByteRockers' Games GmbH & Co. KG, I contributed gameplay, systems, tools, and visual technology to shipped PC and console games. For Catch Me, I led implementation of the multiplayer architecture using PlayFab and Steam APIs, including authentication, matchmaking, and session management.

