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Lucas BaumLB
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Lucas Baum

@lucasbaum

Senior Unity Developer at siili_auto | Mercedes-Benz, maintaining live vehicle data integration and navigation features.

Brazil
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At siili_auto | Mercedes-Benz, I co-designed a shared Unity automotive platform and maintained its C# integration layer for live vehicle and sensor data from an external C++ application. I also worked on road network and navigation features, automated validation tools, and performance optimization for embedded hardware.

At ByteRockers' Games GmbH & Co. KG, I contributed gameplay, systems, tools, and visual technology to shipped PC and console games. For Catch Me, I led implementation of the multiplayer architecture using PlayFab and Steam APIs, including authentication, matchmaking, and session management.

Experience

Work history, roles, and key accomplishments

SA

Senior Unity Developer

Siili Auto

Feb 2023 - Mar 2026 (3 years 1 month)

Co-designed the architecture of a shared automotive platform in Unity, owning features like road networks and navigation. Maintained C# integration layer for live vehicle data, developed automated tests, and improved compliance with automotive standards.

BK

Game Programmer / Technical Artist

ByteRockers' Games GmbH & Co. KG

Apr 2018 - Feb 2023 (4 years 10 months)

Contributed gameplay, systems, tools, and visual technology to multiple shipped PC and console titles. Led multiplayer architecture implementation for Catch Me using PlayFab and Steam APIs, and integrated platform SDKs for Nintendo Switch, Xbox, PlayStation, and Steam.

VH

Game Programmer

Virtual Hands

Jan 2016 - Dec 2016 (11 months)

Developed simulation software in Unity integrating real-world hardware input for sports and rehabilitation applications. Implemented responsive real-time interaction features focusing on usability and reliable hardware-software communication.

Education

Degrees, certifications, and relevant coursework

GB

GPB Berlin

3D Game Design, 3D Game Design

2013 - 2015

Completed a program in 3D Game Design at GPB Berlin from 2013 to 2015.

Tech stack

Software and tools used professionally

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