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Luca di PietroLP
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Luca di Pietro

@lucadipietro

Lead Programmer at Big Red Spellbook, developing reusable C# gameplay systems for a commercial Unity project.

Italy
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What I'm looking for

I'm interested in remote opportunities as a Senior Unity Developer, Gameplay Programmer, Lead Programmer, or Unity Generalist.

At Big Red Spellbook, I work remotely as a freelance Lead Programmer on a commercial Unity project protected by NDA. I define and maintain technical architecture and reusable C# gameplay systems, and turn design requirements into technical plans and implementation priorities.

At Tangerine Bug Studio, I led programming for Tournament Tower, a commercial PC deck-building roguelike built around card combat and rock-paper-scissors mechanics. I developed its core gameplay architecture and implemented deck-building, combat, and game-flow systems.

At Tabi Labs srl, I developed gameplay mechanics and player interactions for commercial mobile Unity projects, including UI flows and progression systems. I’m interested in remote opportunities as a Senior Unity Developer, Gameplay Programmer, Lead Programmer, or Unity Generalist.

Experience

Work history, roles, and key accomplishments

Big Red Spellbook logoBS

Lead Programmer

Jun 2023 - Jul 2026 (3 years 1 month)

Project-based freelance collaboration on a commercial Unity project protected by NDA.
• Define and maintain the technical architecture and reusable C# gameplay systems.
• Translate design requirements into technical plans and implementation priorities.
• Develop, debug and optimize gameplay features within an existing Unity project.
• Review code and improve maintainability, reliability and consis

Tangerine Bug Studio logoTS

Lead Programmer

Sep 2021 - May 2024 (2 years 8 months)

Lead Programmer for Tournament Tower, a commercial PC deck-building roguelike based on card combat and rock-paper-scissors mechanics.
• Developed and maintained the core gameplay architecture and reusable C# systems.
• Implemented deck-building, card-combat and game-flow systems.
• Integrated gameplay features with UI and progression systems.
• Debugged existing features and improved code reliabil

Tabi Labs srl logoTS

Mobile Gameplay Developer

Mar 2022 - Mar 2023 (1 year)

Mobile Gameplay Developer on commercial Unity projects for mobile devices.
• Developed gameplay mechanics and player interactions using Unity and C#.
• Implemented UI flows, menus and progression systems.
• Integrated new gameplay features into existing projects.
• Debugged and optimized features for mobile devices.
• Collaborated remotely with designers, artists and other developers.

Ray Universe logoRU

AI Programmer

Sep 2022 - Nov 2022 (2 months)

development of the enemies of an unannounced game in unreal engine 4.

Desa Engineering logoDE

Sviluppatore di software

Apr 2021 - Jun 2021 (2 months)

Worked as Sviluppatore di software at Desa Engineering.

Atos logoAT

PEGA Developer

Jan 2019 - Aug 2019 (7 months)

Worked as PEGA Developer at Atos.

Ericsson logoER

Consulente

Mar 2017 - Jan 2019 (1 year 10 months)

Java8 Developer
BPMN flow Developer
Integration Testing

SiliconDev logoSI

Integration Engineer

Feb 2017 - Jan 2019 (1 year 11 months)

Worked as Integration Engineer at SiliconDev.

Education

Degrees, certifications, and relevant coursework

DA

Digital Bros Game Academy

Game Programming

2019 - 2020

UI

Università degli Studi di Napoli Federico II

Laurea, Electrical, Electronics and Communications Engineering

2004 - 2016

Tech stack

Software and tools used professionally

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