
Luca di Pietro
@lucadipietro
Lead Programmer at Big Red Spellbook, developing reusable C# gameplay systems for a commercial Unity project.
What I'm looking for
At Big Red Spellbook, I work remotely as a freelance Lead Programmer on a commercial Unity project protected by NDA. I define and maintain technical architecture and reusable C# gameplay systems, and turn design requirements into technical plans and implementation priorities.
At Tangerine Bug Studio, I led programming for Tournament Tower, a commercial PC deck-building roguelike built around card combat and rock-paper-scissors mechanics. I developed its core gameplay architecture and implemented deck-building, combat, and game-flow systems.
At Tabi Labs srl, I developed gameplay mechanics and player interactions for commercial mobile Unity projects, including UI flows and progression systems. I’m interested in remote opportunities as a Senior Unity Developer, Gameplay Programmer, Lead Programmer, or Unity Generalist.
Experience
Work history, roles, and key accomplishments
Project-based freelance collaboration on a commercial Unity project protected by NDA.
• Define and maintain the technical architecture and reusable C# gameplay systems.
• Translate design requirements into technical plans and implementation priorities.
• Develop, debug and optimize gameplay features within an existing Unity project.
• Review code and improve maintainability, reliability and consis
Lead Programmer for Tournament Tower, a commercial PC deck-building roguelike based on card combat and rock-paper-scissors mechanics.
• Developed and maintained the core gameplay architecture and reusable C# systems.
• Implemented deck-building, card-combat and game-flow systems.
• Integrated gameplay features with UI and progression systems.
• Debugged existing features and improved code reliabil
Mobile Gameplay Developer on commercial Unity projects for mobile devices.
• Developed gameplay mechanics and player interactions using Unity and C#.
• Implemented UI flows, menus and progression systems.
• Integrated new gameplay features into existing projects.
• Debugged and optimized features for mobile devices.
• Collaborated remotely with designers, artists and other developers.
development of the enemies of an unannounced game in unreal engine 4.
Worked as Sviluppatore di software at Desa Engineering.
Worked as PEGA Developer at Atos.
Java8 Developer
BPMN flow Developer
Integration Testing
Worked as Integration Engineer at SiliconDev.
Education
Degrees, certifications, and relevant coursework
Digital Bros Game Academy
Game Programming
2019 - 2020
Università degli Studi di Napoli Federico II
Laurea, Electrical, Electronics and Communications Engineering
2004 - 2016
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
ldipietro.itch.ioSalary expectations
Social media
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