Giacomo Mariani
@giacomomariani
Unity tech lead with 15+ years shipping multiplayer Unity C# titles and agentic-AI workflows for reliable releases.
What I'm looking for
I’m a Unity Tech Lead with 15+ years and 20+ shipped titles, including a mobile FPS at 100M+ downloads. I design the systems games run on—and the team practices that ship them—so releases stay reliable under real constraints.
I’m hands-on across mobile, PC, console, VR, and cloud, with deep experience in deterministic and real-time multiplayer using Photon Quantum, Photon Fusion, PlayFab, and ENet. I build clean foundations with Unity DOTS, gameplay architecture, design patterns, Addressables, and GPU/CPU optimisation—plus Unity editor tooling and save systems that scale.
I’m also an agentic-AI early adopter, integrating Codex, Junie, and Claude into production pipelines to improve AI-assisted implementation workflows via prompt engineering and automation. Teams come to me when they need dependable architecture, performance wins, and pragmatic leadership from pre-production to release.
Experience
Work history, roles, and key accomplishments
Unity Lead Developer
Happy Volcano
Jan 2023 - Apr 2024 (1 year 3 months)
Led a team of 10 through architecture and multi-platform console/mobile release for You Suck at Parking and its backend services. Drove GPU/VRAM optimisation and deterministic multiplayer using Photon Quantum/Photon Fusion with PlayFab.
Unity Lead Developer
The Nestinars
Jan 2020 - Jan 2023 (3 years)
Owned DOTS-based architecture for a large-scale grand strategy simulation and built key systems for content and persistence. Developed a procedural globe pipeline generating 1M+ hex tiles and implemented a high-performance save system.
Unity Lead Developer
Navalua Family
Mar 2018 - Jan 2020 (1 year 10 months)
Led architecture for a PlayFab-backed mobile city-builder (Slime Shop) including authentication, player data, and marketplace support. Provided code review and mentoring while coordinating remote-first delivery using Agile practices.
Unity Lead Developer
Vertigo Games Ltd
Oct 2016 - Mar 2018 (1 year 5 months)
Architected core C# and Photon multiplayer for a mobile FPS (Critical Strike Online) with 100M+ downloads. Led a cross-functional team of 5 from architecture through alpha release.
Unity Senior Developer
ADX Net
May 2016 - Oct 2016 (5 months)
Implemented LiveOps for an online gaming platform, covering automated testing, user data storage, and analytics. Worked on Gamesmart’s LiveOps capabilities in a contractor role.
Unity Developer
MGD – Effective Education
Jul 2014 - May 2016 (1 year 10 months)
Designed and built an educational game for K–12 students as part of an education technology offering that was later discontinued. Delivered the game experience end-to-end for the target student audience.
Game Leader
Introwizard LLC
May 2013 - Jul 2014 (1 year 2 months)
Shipped a PvP city-building kit to the Unity Asset Store and contributed as a game leader for the studio’s Unity initiatives. Supported publishing and iterative delivery for the asset kit.
Narrative Designer & Unity Assistant
Arakion LLC
Oct 2012 - May 2013 (7 months)
Provided code review and narrative design support for an early-stage Steam RPG (Arakion). Delivered feedback and assistance to support development iteration.
Setting Leader
Atomic Blue
Sep 2009 - Oct 2012 (3 years 1 month)
Led setting and quest design work for a 3D MMORPG (PlaneShift) and contributed code-driven content. Owned content design tasks for MMORPG development during the release cycle.
Education
Degrees, certifications, and relevant coursework
Google AI Professional Certificate, Agentic AI & Prompt Engineering
Google AI Professional Certificate focused on agentic AI and prompt engineering for game and content development workflows.
Michigan State University
Specialization (Game Design and Development), Game Design and Development
2016 -
Specialization covering game design and development, including gameplay and production systems.
UC San Diego
Specialization (Interaction Design), Interaction Design
2016 -
Specialization focused on interaction design and UX, with emphasis on human-centered design.
Istituto Tecnico Breda
Computer Science Diploma, Computer Science
2000 -
Computer Science diploma providing foundations in programming and analytical skills.
University of Milano-Bicocca
Master of Laws (LLM), Law
2006 -
Master of Laws with coursework in logic and analytical reasoning.
Availability
Location
Authorized to work in
Website
portfolio.fantasyeydor.comPortfolio
portfolio.fantasyeydor.comJob categories
Skills
Interested in hiring Giacomo?
You can contact Giacomo and 90k+ other talented remote workers on Himalayas.
Message GiacomoGet matched with your dream remote job
Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!
