Leo Dresang
@leodresang
I build engaging games, intuitive UI, and automation workflows that improve player and client experiences.
What I'm looking for
I designed adaptive educational gameplay and AI-integrated user interfaces at immersionED, creating short-form experiences built to engage learners in 5–10 minutes.
At Cow Town Games, I implemented gameplay mechanics, HUDs, menus, tooltips, and UI animations in C# and Unity, iterating on features through playtesting feedback. As Game Director and UI/UX Lead at Gatorilla Games, I guided creative vision, coordinated Agile development, and balanced usability, scope, and technical constraints to deliver playable builds.
I've also built automation workflows at Begin Software, improving process efficiency, reliability, and data flow across platforms. My earlier research work at UW-Stout included expanding a web-based virtual tour for teaching thermodynamics using JSON and JavaScript.
Alongside development, I've led esports teams and competition operations, including an undefeated regular season and third-place state playoff finish in Spring 2025. I bring game analysis, collaborative leadership, rapid iteration, and player-focused design to every project.
Experience
Work history, roles, and key accomplishments
Designed and implemented system-level game mechanics and features for FanThrill, contributing to the overall game design and player experience.
-Designed short-form adaptive educational gameplay experiences (5–10 minutes)
-Collaborated remotely with Art Director on design and development
-Designed and developed User Interfaces which interact with AI-assisted pipeline assets
-Designed and implemented automation workflows that significantly reduced manual workload and improved client process efficiency
-Enhanced and maintained existing automation solutions, improving reliability and reducing process failures
-Integrated automation systems across multiple platforms to enable seamless data flow and faster task execution
-Collaborated with clients to adapt automation s
-Designed and implemented user interfaces and gameplay mechanics under direction of project leads
-Integrated HUDs, menus, tooltips, and UI animations with a consistent visual language and smooth user experience
-Prototyped and iterated on gameplay features based on playtesting feedback and design revisions
-Implemented features using C# in Unity, collaborating across design and development wor
-Defined the creative vision and core player experience, guiding design and technical decisions throughout development
-Led UI/UX design for menus, HUDs, and in-game systems with a focus on clarity, usability, and consistency
-Balanced scope, usability, and technical constraints to deliver playable builds on schedule
-Maintained and managed an Agile development environment, coordinating tasks and
-Managed day-to-day operations related to the competition within my respective title.
-Was the initial point of contact for all competing teams, and ensured that all teams/players thrived in the structure set by Game Directors.
-Ensured that matches were played following all tournament rules, and promptly updated documents reflecting those matches (schedule, stats, standings).
-Conducted thorough game analysis and provided strategic insights to optimize gameplay strategies.
-Organized and facilitated practice sessions, scrimmages, and team reviews to improve overall gameplay and team dynamics.
-Communicated closely with the program director to ensure the team's needs were met.
-Lead the team to an undefeated regular season record and a 3rd place finish at state cha
-Helped to build and expand a web-based virtual tour tool for exploring the Central Heating Plant on UW Stout’s campus and teaching the concepts of thermodynamics to students. [JSON & JavaScript]
-Created and implemented graphics/designs to enhance learning and improve user experience. [Adobe Suite & Canva]
-Created on-screen graphics for live-streamed Esports matches and events.
-Created eye-catching graphics to promote Esports schedules, live-streamed matches, tryout dates, etc.
-Worked with the Esports Production Manager to ensure that graphics were well-made, functional, and on-brand.
-Redesigned the look and functionality of the Faith Ella Photography website using showit.com.
-Communicated on a consistent basis with Faith herself to ensure that my work matched up with her vision of the redesign.
Education
Degrees, certifications, and relevant coursework
UW-Stout Polytechnic
Bachelor of Science - BS, Computer Science
2022 - 2026
University of Wisconsin-Stout
Bachelor of Science, Computer Science
2022 - 2026
Pursuing a Bachelor of Science in Computer Science, with coursework and projects in software development, game design, and UI/UX.
Brookfield East High School
2018 - 2022
Brookfield East High School
High School Diploma, General Studies
2018 - 2022
Completed high school education, laying the foundation for further studies in computer science and game design.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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