At Freelance, I lead CG production for Apple iPhone 16, 17, and 18 launches, serving as the primary client-facing lead and overseeing creative execution through final delivery.
At Tundra Technical Solutions, I applied VFX and compositing expertise to train Meta’s LLM in creative workflows and production practices. I also developed and refined training assets for technical accuracy and alignment with VFX industry standards.
At TripleLift, I led production across 400+ video deliverables and built structured systems for asset management and feedback. As Visual Effects Lead, I developed automated ShotGrid review workflows using Python with the Engineering team.
Earlier, I delivered visual content for 50+ global campaigns as a freelance Creative and Visual Effects Artist, collaborating with clients including Apple, Marvel, and Microsoft. My work included Apple keynote and website images, Avengers: Infinity War, Thor Ragnarok, Spiderman Homecoming, and a Microsoft HoloLens presentation.

