Julius Jomel User
@juliusjomeluser
Senior Metaverse Engineer specializing in real-time XR and AI systems.
What I'm looking for
I am a Senior Metaverse Engineer with 8+ years in professional software development and over 4 years focused on immersive virtual environments, real-time 3D platforms, and XR-enabled applications. I combine full stack engineering and AI systems expertise to deliver scalable production platforms that integrate Unity-based experiences, cloud services, and intelligent APIs.
My work includes architecting real-time multiplayer systems, avatar platforms, spatial UX, and backend services that support presence, synchronization, and persistence across global user bases. I have driven performance improvements—such as optimizing rendering and asset-loading pipelines to boost performance by 30%—and reduced latency and session instability through networking and tuning.
I collaborate closely with designers and platform engineers to ship production metaverse experiences, and I bring hands-on experience across Unity, WebXR/WebGL, Three.js, React/Next.js, ASP.NET Core/Node.js, cloud platforms (AWS/Azure), and ML/LLM integrations. I seek roles where I can build immersive, scalable, and intelligent virtual environments that deliver measurable user and system impact.
Experience
Work history, roles, and key accomplishments
Senior Metaverse Engineer
Oncyber
Oct 2024 - Dec 2025 (1 year 2 months)
Designed and implemented large-scale immersive 3D virtual environments and backend services for real-time multi-user interactions, improving rendering and asset performance by 30% and shipping production metaverse experiences.
Metaverse Engineer
Spatial
Mar 2021 - Aug 2024 (3 years 5 months)
Developed social and collaborative virtual environments and APIs connecting Unity clients to cloud services, reducing latency and improving session stability by 25%.
XR / Metaverse Developer
XR Labs Asia
Jun 2020 - Feb 2021 (8 months)
Created immersive XR prototypes for virtual events and digital showrooms, integrating real-time interaction and persistent environment systems while optimizing assets for mobile devices.
Junior Interactive Developer
Direct Agent 5
Aug 2017 - May 2020 (2 years 9 months)
Assisted in building interactive 3D and web-based virtual experiences and supported backend systems for real-time updates, user sessions, and CI/CD production deployments.
Education
Degrees, certifications, and relevant coursework
Southern Baptist College
Bachelor of Science, Computer Science
2013 - 2017
Completed a Bachelor of Science in Computer Science focusing on software development and systems engineering.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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