At Amber Colombia, I directed production across multiple concurrent game titles, working with department leads and teams of 15–25 professionals. Two titles I produced were selected by Netflix for demo development, contributing to a contract extension.
I delivered Carnival Blitz, a three-minigame title for LG Smart TVs built around the LG Magic Remote, on time and at target quality within a six-month production cycle. I also took ownership of the final production phase of Mexican Ninja, supporting its multi-platform demo launch and festival presentations.
At ON3D Studios, I owned end-to-end production for game projects and led a 25-person cross-disciplinary team. I delivered GRIEFVILLE, a hyper-realistic Roblox title, as well as three game demos and one full title to market.
Earlier, I worked across freelance, studio, and internship engagements in 3D art and project coordination. My work included coordination for Hasbro’s Bookful augmented reality book application and 3D art and project management for projection-mapping installations for clients including Renault.

