For two upcoming indie game titles, I designed characters, creatures, props, and other visual assets. I developed iterations, expressions, variants, color tests, and scene illustrations, contributing to visual direction, style guides, and world-building.
My background includes 13+ years as a tattoo artist and illustrator, alongside four years in architecture and project management. I bring traditional drawing, anatomy, spatial thinking, and 3D modeling and sculpting to concept work intended to support 3D production.

