At False Prophet, I developed the pitch for an unannounced dark fantasy RPG and developed characters and scenarios for an unannounced sci-fi game.
At Onionlab, I created storyboards, visual effects, concepts, and animatics for architecture 3D mapping projects. I also worked as a storyboard revisionist at Bouldermedia, fixing and redrawing animatics for Transformers: Cyberverse.
My illustration work includes the horror underground magazine Cthulhu for Diábolo Ediciones, Petit Sàpiens, and a 14-page comicbook collaboration for Norma Editorial. I studied concept art for videogames at Universal Arts School and use ToonBoom Storyboard Pro, Adobe software, Figma, Blender, Microsoft Office, JIRA, and Premiere.

