
Jean Ruiz Carreno
@jeanruizcarreno
Product Design Leader at Soft2Bet / Trumia / BrainRocket who launched 10+ iGaming brands and TRUMIA.
What I'm looking for
At Soft2Bet / Trumia / BrainRocket, I led UX strategy and distributed design teams across iGaming and FinTech. I drove the launch of 10+ iGaming brands and TRUMIA, a multi-currency banking product for personal, business, and back-office use.
At Credit Sesame, I built and scaled the design organization and launched the Sesame Design System across web and mobile. I also helped simplify credit and financial health experiences and aligned design goals with business OKRs.
At PeopleFun, I led UX for Wordscapes and Wordscapes Solitaire, using data-informed design to improve engagement, retention, and monetization flows. Earlier, I directed UX and UI work across international studios at Gameloft and contributed to award-winning mobile games and campaigns.
Experience
Work history, roles, and key accomplishments
Director of User Experience
Soft2Bet / Trumia / BrainRocket
Dec 2025 - Aug 2026 (8 months)
Spearheaded comprehensive UX strategy and led large, distributed design teams across the iGaming and Fintech sectors. Successfully launched +10 new iGaming brands and drove the end-to-end design of a multi-tiered, multi-currency banking product called TRUMIA.
Director of User Experience
PeopleFun
Mar 2023 - Apr 2025 (2 years 1 month)
Led UX for Wordscapes and Wordscapes Solitaire, driving measurable gains in engagement and player retention. Partnered with Product and Data teams to implement a data-informed design strategy and advocated for a scalable UX design process.
Built and scaled the design organization to support rapid growth and the release of Credit Sesame 2.0. Launched the Sesame Design System and drove UX innovation that simplified credit and financial health experiences for millions of users.
Directed UX and UI strategy across 21 international studios, establishing global design standards. Drove collaboration between regional design teams to streamline workflows and improve UX quality across flagship titles.
Led the UX overhaul of Words with Friends, achieving major lifts in engagement and monetization. Applied A/B testing and user insights to refine the core loop and onboarding experience.
UX Design Lead & Art Director
DeNA Co.
Apr 2012 - Feb 2016 (3 years 10 months)
Led UX and art direction for Star Wars: Galactic Defense, earning Best Mobile Game (VGChile, 2014). Directed UX and UI design for Blood Brothers 2, implementing Unity-based prototypes to accelerate iteration cycles.
UX Designer
MRM Worldwide
Jan 2005 - Dec 2011 (6 years 11 months)
Delivered multi-award-winning campaigns for Danone, Ripley, Claro, and Motorola. Recognized with multiple Effie, IAB, and Achap awards for creativity and effectiveness.
UX Designer
MDB
Jan 2005 - Dec 2011 (6 years 11 months)
Delivered multi-award-winning campaigns for Danone, Ripley, Claro, and Motorola. Recognized with multiple Effie, IAB, and Achap awards for creativity and effectiveness.
UX Designer
Young & Rubicam
Jan 2005 - Dec 2011 (6 years 11 months)
Delivered multi-award-winning campaigns for Danone, Ripley, Claro, and Motorola. Recognized with multiple Effie, IAB, and Achap awards for creativity and effectiveness.
UX Designer
DDB Chile
Jan 2005 - Dec 2011 (6 years 11 months)
Delivered multi-award-winning campaigns for Danone, Ripley, Claro, and Motorola. Recognized with multiple Effie, IAB, and Achap awards for creativity and effectiveness.
UX Designer
Stanleyfilms
Jan 2005 - Dec 2011 (6 years 11 months)
Delivered multi-award-winning campaigns for Danone, Ripley, Claro, and Motorola. Recognized with multiple Effie, IAB, and Achap awards for creativity and effectiveness.
UX Designer
Sales Rapp Collins
Jan 2005 - Dec 2011 (6 years 11 months)
Delivered multi-award-winning campaigns for Danone, Ripley, Claro, and Motorola. Recognized with multiple Effie, IAB, and Achap awards for creativity and effectiveness.
Education
Degrees, certifications, and relevant coursework
Jean hasn't added their education
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