Jay Park
@jaypark1
I design retention, monetization, and progression systems for social, gaming, mobile, and Web3 products.
What I'm looking for
I've designed and shipped complex digital products for Favorited, MonkeyTilt, Game7, Mythical Games, Riot Games, and Daybreak Games, spanning consumer social, gaming, mobile, PC, and Web3. I turn product research into PRDs, UX architectures, prototypes, and production-ready experiences.
At Game7, I led four designers across gameplay, progression, monetization, visual, and motion design, helping increase retention 3× through levels, quests, and battle-pass mechanics. At Mythical Games, I improved Day 1 retention by 25%, reduced early-game drop-off by 30%, and increased monetization by 15% through UX architecture, onboarding, and marketplace integration for Blankos Block Party.
I use Claude and Cursor to accelerate research, product concepts, specifications, interaction design, and functional prototyping. My work centers on engagement, community interaction, accessible gameplay systems, and cross-functional product direction.
Experience
Work history, roles, and key accomplishments
Senior Product Designer
Favorited
Apr 2026 - Present (6 months)
Used Claude and Cursor to accelerate product discovery, specifications, interaction design, prototyping, and implementation. Identified unmet user needs through community research and owned product design from discovery through implementation.
Lead Designer
Electraboost
Jun 2023 - Present (3 years 4 months)
Led the UI/UX architecture migration from legacy Vue.js to native applications, establishing a scalable design system with reusable components and JSON-ready design tokens. Designed complex payment workflows and integrations for WeChat Pay and PromptPay.
Senior Product Designer
MonkeyTilt
Nov 2025 - Apr 2026 (5 months)
Owned product design across onboarding and retention, partnering with product, engineering, and leadership to define product direction, UX architecture, and feature strategy. Used Claude and Cursor to accelerate ideation, UX architecture, specifications, prototyping, and implementation, and identified an opportunity to design and prototype a progressive Rubik's Cube game and other game concepts.
Senior Product Designer
Game7
Nov 2024 - Jul 2025 (8 months)
Conducted user interviews to validate engagement systems and led a cross-functional design team, increasing retention 3x through a progression ecosystem.
Education
Degrees, certifications, and relevant coursework
University of California, San Diego
Master of Science, Human Computer Interaction
2011 - 2016
Master of Science in Human Computer Interaction from the University of California, San Diego from 2011 to 2016.
Availability
Location
Authorized to work in
Portfolio
jay-park-portfolio.vercel.appSocial media
Job categories
Skills
Interested in hiring Jay?
You can contact Jay and 90k+ other talented remote workers on Himalayas.
Message JayGet matched with your dream remote job
Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!
