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Jay Park

@jaypark1

I design retention, monetization, and progression systems for social, gaming, mobile, and Web3 products.

United States
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What I'm looking for

I'm looking to design and ship engaging digital products where I can shape product strategy, UX architecture, retention, monetization, and functional prototypes with cross-functional teams.

I've designed and shipped complex digital products for Favorited, MonkeyTilt, Game7, Mythical Games, Riot Games, and Daybreak Games, spanning consumer social, gaming, mobile, PC, and Web3. I turn product research into PRDs, UX architectures, prototypes, and production-ready experiences.

At Game7, I led four designers across gameplay, progression, monetization, visual, and motion design, helping increase retention 3× through levels, quests, and battle-pass mechanics. At Mythical Games, I improved Day 1 retention by 25%, reduced early-game drop-off by 30%, and increased monetization by 15% through UX architecture, onboarding, and marketplace integration for Blankos Block Party.

I use Claude and Cursor to accelerate research, product concepts, specifications, interaction design, and functional prototyping. My work centers on engagement, community interaction, accessible gameplay systems, and cross-functional product direction.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

University of California, San Diego logoUD

University of California, San Diego

Master of Science, Human Computer Interaction

2011 - 2016

Master of Science in Human Computer Interaction from the University of California, San Diego from 2011 to 2016.

Tech stack

Software and tools used professionally

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