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Michal Uchwat

@michaluchwat

Award-winning 3D character animator specializing in motion capture cleanup and UE5 cinematics.

Poland
Message

What I'm looking for

I seek remote roles focused on realistic character and cinematic animation, collaborating with directors and technical teams, with opportunities to lead and optimize mocap pipelines.

I am an award-winning 3D character animator with over 6 years of professional experience creating high-fidelity animations for AAA video game studios and more than 20 years in real-time 3D production.

I specialize in motion capture cleanup, facial animation, and cinematic sequences using Maya, MotionBuilder, and Unreal Engine 5 Sequencer, delivering realistic bipedal human performances for Metahuman characters with strong attention to weight, timing, and emotional performance.

I have led animation production, developed mocap cleanup pipelines that reduced production time by 30%, and optimized retargeting to improve consistency across many character variants while reducing rework by 25%.

I collaborate closely with Animation Directors, Project Managers, and cross-functional teams, mentor junior animators, and have established studio-wide technical standards for facial animation and mocap integration. I am remote-ready and available for full-time remote contractor roles aligned with North American time zones.

Experience

Work history, roles, and key accomplishments

ES
Current

3D Character Animator

Enginious Group S.A.

May 2025 - Present (9 months)

Create high-fidelity character and Metahuman animations in UE5, execute mocap cleanup workflows, and optimize retargeting pipelines to improve consistency across 15+ character variants while reducing rework by 25%.

II

3D Artist / 3D Animator

Immersion Games, Inc.

Mar 2022 - Oct 2024 (2 years 7 months)

Led animation production for mobile and PC titles, creating 50+ character and creature animations and developing mocap cleanup protocols that reduced cleanup time by 30% while maintaining AAA quality.

PI

3D Artist / 3D Animator

Playway, Inc.

Jan 2020 - Feb 2022 (2 years 1 month)

Produced character animations for indie titles, animating 40+ characters and designing photorealistic textures to support animation fidelity while integrating assets into Unity and Unreal pipelines.

Education

Degrees, certifications, and relevant coursework

UC

University of the Arts London, Central Saint Martins College

Master of Arts, Character Animation

2005 - 2006

Master of Arts in Character Animation completed at Central Saint Martins, focusing on character animation techniques and production for film and interactive media.

Cracow University of Technology logoCT

Cracow University of Technology

Master of Architecture, Architecture

2000 - 2005

Master of Architecture program emphasizing architectural design, technical studio work, and professional architectural practice.

Tech stack

Software and tools used professionally

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Michal Uchwat - 3D Character Animator - Enginious Group S.A. | Himalayas