Michal Uchwat
@michaluchwat
Award-winning 3D character animator specializing in motion capture cleanup and UE5 cinematics.
What I'm looking for
I am an award-winning 3D character animator with over 6 years of professional experience creating high-fidelity animations for AAA video game studios and more than 20 years in real-time 3D production.
I specialize in motion capture cleanup, facial animation, and cinematic sequences using Maya, MotionBuilder, and Unreal Engine 5 Sequencer, delivering realistic bipedal human performances for Metahuman characters with strong attention to weight, timing, and emotional performance.
I have led animation production, developed mocap cleanup pipelines that reduced production time by 30%, and optimized retargeting to improve consistency across many character variants while reducing rework by 25%.
I collaborate closely with Animation Directors, Project Managers, and cross-functional teams, mentor junior animators, and have established studio-wide technical standards for facial animation and mocap integration. I am remote-ready and available for full-time remote contractor roles aligned with North American time zones.
Experience
Work history, roles, and key accomplishments
3D Character Animator
Enginious Group S.A.
May 2025 - Present (9 months)
Create high-fidelity character and Metahuman animations in UE5, execute mocap cleanup workflows, and optimize retargeting pipelines to improve consistency across 15+ character variants while reducing rework by 25%.
3D Artist / 3D Animator
Immersion Games, Inc.
Mar 2022 - Oct 2024 (2 years 7 months)
Led animation production for mobile and PC titles, creating 50+ character and creature animations and developing mocap cleanup protocols that reduced cleanup time by 30% while maintaining AAA quality.
3D Artist / 3D Animator
Playway, Inc.
Jan 2020 - Feb 2022 (2 years 1 month)
Produced character animations for indie titles, animating 40+ characters and designing photorealistic textures to support animation fidelity while integrating assets into Unity and Unreal pipelines.
Education
Degrees, certifications, and relevant coursework
University of the Arts London, Central Saint Martins College
Master of Arts, Character Animation
2005 - 2006
Master of Arts in Character Animation completed at Central Saint Martins, focusing on character animation techniques and production for film and interactive media.
Cracow University of Technology
Master of Architecture, Architecture
2000 - 2005
Master of Architecture program emphasizing architectural design, technical studio work, and professional architectural practice.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
freaker3d.artstation.comPortfolio
freaker3d.artstation.comJob categories
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