Saya mencari peluang kerja remote yang menawarkan proyek kreatif yang menantang, di mana saya dapat menyalurkan keahlian digital sculpting untuk memproduksi karakter berkualitas tinggi. Saya sangat menghargai lingkungan kerja yang menghargai kualitas detail, inovasi visual, serta komunikasi tim yang transparan dan fleksibel.
Irfan Achmanda
@irfanachmanda
3D Character Artist & Digital Sculptor dengan spesialisasi ZBrush, fokus pada anatomi detail dan aset produksi berkualitas tinggi untuk game.
What I'm looking for
Saya adalah seorang 3D Character Artist dan Digital Sculptor yang berspesialisasi dalam pembuatan karakter beresolusi tinggi menggunakan ZBrush. Dengan pemahaman yang mendalam tentang struktur anatomi, detail mikro, dan estetika visual yang kuat, saya berdedikasi untuk mengubah konsep 2D menjadi aset 3D yang siap produksi.
Experience
Work history, roles, and key accomplishments
3D Character Artist & Digital Sculptor
Freelance
Jan 2022 - Present (4 years 6 months)
Specialized in high-fidelity digital sculpting and 3D character modeling for game pipelines, collectibles, and cinematic assets. Delivered full character art workflows including high-poly sculpting, retopology, UV unwrapping, baking, and PBR texturing, while optimizing assets for production.
3D Generalist Creative Studio
3D Generalist Creative Studio
Jan 2020 - Jan 2022 (2 years)
Developed high-quality 3D assets, environmental props, and stylized characters for digital media and indie game projects. Handled texturing and material creation and supported asset optimization by reducing poly counts and draw calls to improve real-time performance.
Education
Degrees, certifications, and relevant coursework
Specialized CG Art Academy
Advanced Digital Sculpting & Character Art Certification, Digital Sculpting & Character Art
2020 -
Activities and societies: Built a production pipeline including efficient retopology, clean UV layout creation, and PBR texturing for modern game engines.
Completed an Advanced Digital Sculpting & Character Art certification with intensive training in ZBrush workflows, high-poly organic sculpting, and anatomical fidelity.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Skills
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