I'm developing gameplay systems for 3D videogames in Unreal Engine, using C++ and Blueprints.
At Bad Vices Games, I contributed to the initial game design and developed, tested, debugged, and optimized gameplay scripts and Blueprints. My university work also led to Bloody Shift, a 3D game built in Unreal Engine 5.6.1.
I'm studying Data Engineering for VR & Videogames at Università Politecnica delle Marche, with additional experience in C, C#, C++, Unity, and Unreal Engine.

