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Francesco PlataniaFP
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Francesco Platania

@francescoplatania

Game and level designer at VAF Gaming Studio, designing VAF-arcade, VAF-kart, and VAF-Golf.

Italy
Message

At VAF Gaming Studio, I work on game design and Unity game programming for VAF-arcade, VAF-kart, VAF-Golf, Aivar metaland, and VAF-surivior.

At Gameful, I worked on Unity game programming for Mishi and on game programming and game design for Jeremia: Nightfall in UE4.

My personal projects include game design and VFX for Save the dungeon, and game design and puzzle design for The gondoliers fugue. I also worked on programming, level design, and VFX for DrAHIve.

I studied game design at Digital Bros Game Academy and game development at Nautilus Academy. I work with Unity and Unreal Engine and am knowledgeable in Agile methodology.

Experience

Work history, roles, and key accomplishments

VS
Current

Game Design - Game Programming

VAF Gaming Studio

Jan 2021 - Present (5 years 9 months)

Worked on multiple titles including VAF-arcade, VAF-kart, VAF-Golf, Aivar metaland, and VAF-survivor, contributing to game design and programming in Unity.

BG

Game Design - VFX - Combat Design

Bad Idea Games

Apr 2025 - May 2025 (1 month)

Worked on the title Save the dungeon, focusing on game design, VFX, and combat design in Unity.

BG

Game Design - VFX - Puzzle Design

Bad Idea Games

Feb 2025 - Apr 2025 (2 months)

Worked on the title The gondoliers fugue, focusing on game design, VFX, and puzzle design in Unity.

BG

Programming - Level Design - VFX

Bad Idea Games

Feb 2025 - Feb 2025 (0 months)

Worked on the title DrAHIve, focusing on programming, level design, and VFX in Unity.

BG

Game Design - Level Design

Bad Idea Games

Jan 2023 - Dec 2024 (1 year 11 months)

Worked on the title Sacred vendors, focusing on game design and level design in Unreal Engine 5.

DA

Game Design - Level Design

Digital Bros Game Academy

Jan 2024 - Sep 2024 (8 months)

Worked on the title Into the soundscape, focusing on game design and level design in Unreal Engine 5.

GA

Game Programming

Gameful

Jan 2020 - Sep 2021 (1 year 8 months)

Contributed to the title Mishi, focusing on game programming in Unity.

GA

Game Programming - Game Design

Gameful

Jan 2020 - Sep 2021 (1 year 8 months)

Worked on the title Jeremia: Nightfall, handling game programming and game design in Unreal Engine 4.

Education

Degrees, certifications, and relevant coursework

DA

Digital Bros Game Academy

Game Designer course, Game Design

2022 - 2024

Completed a Game Designer course at Digital Bros Game Academy from 2022 to 2024.

DA

Digital Bros Game Academy

Game Designer course, Game Design

2022 - 2024

Completed a Game Designer course at Digital Bros Game Academy from 2022 to 2024.

NA

Nautilus Academy

Game Developer certification, Game Development

2019 - 2021

Earned a Game Developer certification at Nautilus Academy from 2019 to 2021.

NA

Nautilus Academy

Game Developer certification, Game Development

2019 - 2021

Earned a Game Developer certification at Nautilus Academy from 2019 to 2021.

IC

IPSAT Rocco Chinnici

High school diploma, General Studies

2011 - 2016

Completed high school diploma at IPSAT Rocco Chinnici from 2011 to 2016.

IC

IPSAT Rocco Chinnici

High school diploma, General Studies

2011 - 2016

Obtained a high school diploma from IPSAT Rocco Chinnici from 2011 to 2016.

Tech stack

Software and tools used professionally

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