At VAF Gaming Studio, I work on game design and Unity game programming for VAF-arcade, VAF-kart, VAF-Golf, Aivar metaland, and VAF-surivior.
At Gameful, I worked on Unity game programming for Mishi and on game programming and game design for Jeremia: Nightfall in UE4.
My personal projects include game design and VFX for Save the dungeon, and game design and puzzle design for The gondoliers fugue. I also worked on programming, level design, and VFX for DrAHIve.
I studied game design at Digital Bros Game Academy and game development at Nautilus Academy. I work with Unity and Unreal Engine and am knowledgeable in Agile methodology.

