Melody Rose Palmer - Lead 3D Environment Artist - UNSPACE | Himalayas
Melody Rose PalmerMP
Open to opportunities

Melody Rose Palmer

@melodyrosepalmer

Experienced 3D Environment Artist passionate about immersive experiences.

Italy

What I'm looking for

I seek a role that fosters creativity and innovation in 3D design, with opportunities for growth and collaboration.

As a dedicated 3D Environment Artist with over 12 years of experience, I have honed my skills in creating captivating virtual worlds. My journey in the gaming industry has been marked by significant achievements, including being recognized as an IG50 Winner by Into Games UK in June 2022, highlighting my potential as one of the most hireable talents in the field. My work has been showcased at prestigious venues, such as the '900 Turin Museum, where I presented a unique VR experience that captivated 200 spectators.

In my recent role as Lead 3D Environment Artist at UNSPACE, I led a talented team in designing custom environments, ensuring high-quality project delivery while maintaining constant communication with clients. My expertise extends to optimizing projects for Virtual Production and creating assets in industry-standard software like Maya and Unreal Engine 5. I thrive in collaborative environments, where I can contribute to brainstorming sessions and coordinate art teams to achieve cohesive and immersive designs.

Experience

Work history, roles, and key accomplishments

UN
Current

Lead 3D Environment Artist

UNSPACE

Dec 2023 - Present (1 year 6 months)

Led the Unspace.Design team, creating custom environments and ensuring high-quality projects through constant team supervision and client communication. Optimized projects for virtual production, creating assets in Maya and performing set dressing from external libraries.

D-

3D Environment Artist

D-Wok

Jan 2022 - Dec 2023 (1 year 11 months)

Created seven environments for 'The Opera!' movie, including boxing environments and camera movements from concept. Collaborated with the creative team and utilized 3ds Max for asset creation and Unreal Engine 5 for lighting.

IM

Lead 3D Artist

Into Games IG50 Game Marmalade

Jan 2022 - Dec 2022 (11 months)

Led the Art Team for a Pirates-themed Point and Click Puzzle Game, brainstorming with Narrative, Programming, and Audio teams. Managed high-detail models and UVs on 3ds Max, and handled level design and lighting in Unity.

PP

3D Environment & Props Artist

Personal project

Mar 2022 - Aug 2022 (5 months)

Developed 'Glade Forest,' a large environment level in a forest setting, to expand Unity skillset and experiment with night-time scenes. Created textures, trees, props, and foliage using real-life references, and performed modeling and UVs in 3ds Max.

DS

Freelance 3D/2D Artist

Dreamhopp Studio

Jan 2021 - Dec 2021 (11 months)

Created coordinated design and graphics for the successful Exigo Refrigerated Transport Unit App for Daikin Transport Refrigeration. Contributed to the Daikin stand at the SoulTrans Exposition in Lyon, France.

WS

Exhibit Designer

World Event SRL

Jan 2019 - Dec 2019 (11 months)

Designed numerous events for both retail and entertainment sectors, focusing on creating immersive atmospheres, including for children. Utilized Autocad for blueprints, Cinema 4D for modeling and rendering, and Adobe InDesign for project presentations.

MS

3D Artist

MRO - Visualizing Ideal Spaces

Mar 2019 - Apr 2019 (1 month)

Exported a Designer's Apartment to HTML using Unreal Engine 4, improving textures and adapting light maps for web view. Focused on creating HD models for environments and props, and performing real-time rendering and post-processing in Unity.

PP

Freelance 3D Artist

Personal project

Jan 2019 - Mar 2019 (2 months)

Developed '12 years,' a personal project of an underwater environment level, as a final for a Master's Degree. The project was exhibited in VR at a museum in Turin, featuring modeled characters and props in Zbrush and animations in Cinema 4D and Maya.

Education

Degrees, certifications, and relevant coursework

AT

Albertina Fine Arts Academy, Turin

Master's Degree in Cinema and Tv Set Design, Cinema and Tv Set Design

Grade: cum laude

Completed a Master's Degree in Cinema and Tv Set Design, graduating cum laude. The thesis involved an interactive game project in VR vision, including White Box & Lights Testing.

FF

Fine Arts Academy, Florence

Bachelor's Degree in Set Design, Set Design

Grade: cum laude

Obtained a Bachelor's Degree in Set Design, graduating cum laude. The thesis focused on 'La leggenda del pianista sull'oceano,' involving the design of all Tornatore's movie sets.

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