At General Dynamics IT, I directed a cross-functional team of 10+ engineers modernizing an AI-enabled data science platform deployed on secure bare metal. The work enhanced analytical capabilities for 200+ analysts, and my Kubernetes cost optimization strategies reduced AWS spend by 60% while maintaining performance and reliability.
I also built an observability stack from scratch on a previously unmonitored cluster using Loki, Promtail, Prometheus, and Grafana. I designed a modular CI/CD system on self-hosted GitLab that was adopted by multiple teams outside our group.
At Microsoft ~ Minecraft, I owned critical-path observability and CI/CD infrastructure relied on daily by 500 engineers. I operated seven microservices supporting automated game testing across 13 console and PC platforms, and migrated infrastructure to Azure Kubernetes Service, reducing compute costs by 50%.
Earlier, I designed authorization architecture for a U.S. Air Force reporting module and improved test coverage from 30% to 80%. At Multipath, I architected a multiplayer server and a Rust game-engine extension; at ServiceCentral Technologies, I worked on backend systems and a Samsung integration.

