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erick najjarEN
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erick najjar

@ericknajjar

Senior Unity Developer at StoryToys, driving LEGO DUPLO Marvel gameplay and contributing to Netflix Playground.

United States
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At StoryToys, I’ve contributed to children’s games including the LEGO DUPLO Marvel project, focusing on engaging gameplay for young audiences. I’ve also collaborated on the Netflix playground app and currently support the platform team.

At Gazeus Games, I led programming for Dominoes, a mobile game developed in Unity, and developed two Facebook Instant Games using HTML5. I also trained and mentored fellow developers in Unity and engineering topics.

Across my game development work, I’ve helped create titles including Sattelite Rush, TrackThat, and Dungeonalnd. I’m a self-taught programmer with a strong interest in software architecture, and I’m driven by learning and sharing what I’ve learned.

Experience

Work history, roles, and key accomplishments

StoryToys logoST
Current

Senior Unity Developer

Apr 2021 - Present (5 years 6 months)

I have been instrumental in driving the development of innovative children's games at StoryToys.

• Spearheaded the Lego Duplo Marvel project, focusing on engaging gameplay for young audiences.
• Collaborated on game development for the Netflix playground app, enhancing interactive experiences.
• Currently support the platform team, contributing to the overall success of StoryToys' game offe

Gazeus Games logoGG

Senior Lead Software Engineer

Sep 2017 - Mar 2021 (3 years 6 months)

• Developed two Facebook instant games using HTML5, enhancing user engagement and expanding the company’s game portfolio.
• Led the programming of Dominoes, a top-performing mobile game developed in Unity, ensuring high-quality gameplay.
• Trained and mentored fellow developers in Unity and engineering topics, fostering a collaborative learning environment.

Kimeric Labs logoKL

Tech Lead and Agile Coach

Sep 2013 - Apr 2016 (2 years 7 months)

• Developed "Sattelite Rush," a fast-paced roguelike dual-stick shooter using Unity, released on Steam.
• Created "Kinights Inc," a mobile game where players manage a guild of mercenary Knights.
• Led the team's agile development process, fostering collaboration and efficiency.
• Contributed to Kimeric Labs, a startup focused on innovative game development.

Zoonik logoZO

Tech Lead and Agile Coach

Jan 2014 - Feb 2016 (2 years 1 month)

At zoonik I developed a game called TrackThat. A Unity-based mobile game where players could challenge each other to GuittarHeroe Like matches with songs of their own authoring. I also was one of the responsibles for the team's agile development process.

Critical Studio logoCS

Programmer and Founder

Jan 2010 - Jan 2014 (4 years)

At critical studios, we developed a game called Dungeonalnd, a fast-paced action-packed co-op multiplayer online game. Was one of the first Brazilian games to be released on Steam and was published by Paradox Interactive

KS

Software Engineer

Kranio Studio

Jan 2009 - Jan 2010 (1 year)

At Kranio I've worked on a unreleased Torque2D based RTS game inpired on the classical era mosters such as frankenstein and the creature from the black lagoon . Also worked on an unreleased Flash based game called Runia, a battle inspired match three game.

Education

Degrees, certifications, and relevant coursework

UJ

Universidade Federal do Rio de Janeiro

Incomplete Bachelor's Degree, Computer Science

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