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Dymitr SzczerbakDS
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Dymitr Szczerbak

@dymitrszczerbak

AI and 3D Systems Engineer with 20+ years across technology, automation, and interactive development. I build Python tools, AI workflows, and real-tim

Poland
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What I'm looking for

Seeking a collaborative environment that values innovation and cutting-edge technology, where I can leverage my technical and artistic skills to contribute to impactful 3D and game development projects.

My career spans software engineering, technical art, 3D production, and AI automation. I combine hands-on development with team leadership, helping teams turn complex requirements into practical tools and reliable workflows.

At Sett, I progressed from developing interactive experiences to leading a multidisciplinary team. My work includes Three.js/WebGL development, mobile performance optimization, and Blender asset pipelines. I also built Python tools that reduced manual artist turnaround time by over 40%.

Previously, I developed Python and 3ds Max pipeline tools for IKEA’s global asset production and automated product visualization systems for Bosch. At BoomBit, I created more than 20 production utilities, while other game development roles involved Unity/C#, NPC behavior, shaders, VFX, and VR environments.

My AI experience includes multi-agent LLM orchestration, RAG pipelines, and agent-assisted game prototyping using Claude CLI and Codex CLI. I also founded a digital production studio, delivering over 100 commercial projects.

I hold a Master’s in Computer Science and enjoy roles that combine engineering, creative problem-solving, and ownership from prototype to delivery.

Experience

Work history, roles, and key accomplishments

GO

Unity Developer

GVS sp. z o.o.

Jan 2023 - Present (3 years 9 months)

Developed 2D mobile games using Unity, creating engaging game mechanics and levels to enhance gameplay. Wrote and implemented game code to ensure smooth interactions and conducted thorough testing to identify and resolve issues.

IK

3D Technical Developer

IKEA

Nov 2022 - Present (3 years 11 months)

Developed custom tools in 3ds Max and Python to automate rendering processes, streamlining image production workflows for 3D artists and improving project efficiency. Supported 3D-related business areas and product teams by translating user needs from business language into technical briefs, then implementing them into code.

ST

3D Technical Artist/ Unity Developer

Stepico

Oct 2020 - Present (6 years)

Created a water shader and implemented wave logic for a fishing game, and designed and developed mobile-ready levels from scratch in Unity3D and Autodesk 3ds Max. Optimized in-game performance by reducing drawcalls and creating atlases in Adobe Photoshop.

IN

3D Technical Artist/ Unity Developer

InterIT

Jan 2020 - Present (6 years 9 months)

Created photorealistic, high-quality assets and levels for VR applications, optimizing them for VR-specific performance needs. Developed custom shaders using Shadergraph and URP, streamlining pipelines and workflows through tool development and addons in Unity, C#.

PL

3D Technical Artist/ Unity Developer

Playsoft

Sep 2019 - Present (7 years 1 month)

Developed UI for a WebGL game and set up lighting and shaders for it, while also creating and integrating VFX for a mobile game using the Unity particle system. Prepared assets for VFX in Photoshop and Blender, and collaborated with designers, programmers, and game designers in a team environment.

VO

3D Artist, Project Manager

Vogat

Mar 2007 - Present (19 years 7 months)

Developed internal tools in MaxScript for 3D artists and participated in AAA game development. Built websites and animations for various media, including laser shows, banners, and Flash presentations.

Education

Degrees, certifications, and relevant coursework

NI

National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Master of Computer Science, Computer Science

1999 - 2005

Completed a Master of Computer Science degree. Focused on advanced topics in computer science.

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