Soni Larvi
@dorniparser
I build scalable Unity games, multiplayer systems, and live-service features across mobile, Steam, and WebGL.
What I'm looking for
I've delivered commercial Unity games and interactive products for Google Play, Steam, and WebGL, building gameplay, client-side systems, multiplayer integrations, monetization, and production-ready live features.
At Celadon Soft, I owned Firebase infrastructure for a card game, integrated Nakama match states and real-time chat, and built authentication, onboarding, push notifications, Mail Center, Season Pass, leaderboards, and core UI systems.
Across Fight of Castles and The Hidden Library, I improved low-end Android performance to stable 30+ FPS, built A* enemy navigation, implemented analytics and AdMob, and created the gameplay foundation, four levels, and narrative mini-games for a Steam point-and-click adventure.
I've also built a real-time event controller app, stabilized a Web3 card/casino game, and taught C#, C++, HTML/CSS, robotics, and Unity development as a Senior Lecturer.
Experience
Work history, roles, and key accomplishments
Unity Developer
Celadon Wolves
Feb 2025 - Mar 2026 (1 year 1 month)
Contract role on a live card game in a team of 6–7. Owned client and backend-facing features: FTUE, authentication, social systems, progression, and realtime data.
Education
Degrees, certifications, and relevant coursework
Vitebsk State Technological University
Bachelor of Engineering, Automation Engineering
2015 - 2020
Bachelor of Engineering in Automation Engineer from Vitebsk State Technological University (2015-2020).
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
Skills
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