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Daniel MooreDM
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Daniel Moore

@danielmoore3d

Senior animator specializing in hand-key, mocap, and in-game character animation.

United States
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What I'm looking for

I am looking for a collaborative studio role where I can lead animation quality, improve pipelines, mentor artists, and work on high-profile, polished game or cinematic projects.

I am a senior animator with extensive experience hand-keying and editing motion-capture for humanoids, creatures, vehicles and props across stylized and realistic projects.

I have shipped on multiple commercial titles, built animation pipelines, created naming conventions and animation master lists, and collaborated closely with designers, IP holders and other artists to preserve style and polish characters for in-game and cinematic use.

I thrive on creative problem solving, mentoring junior animators, and improving workflows to deliver high-quality animations that meet production constraints and push artistic standards.

Experience

Work history, roles, and key accomplishments

PG
Current

Senior Animator

Player First Games

Jul 2021 - Present (4 years 7 months)

Hand-key animated diverse humanoids and creatures, imported/exported and tested animations in Unreal Engine, and collaborated with designers and IP holders to achieve polished, style-faithful character work.

SG

Animator

Sledgehammer Games

Jan 2017 - Aug 2017 (7 months)

Retargeted and cleaned motion-capture data to meet strict timing metrics, set up and tested in-game animations, and directed mocap actors to capture required performance.

RS

Animator

Rocket City Studios

Oct 2011 - May 2013 (1 year 7 months)

Animated humanoid and multi-legged creatures, weapons and props, coordinated with other animators to match styles and assigned deadlines to ensure timely delivery.

Education

Degrees, certifications, and relevant coursework

Animation Mentor logoAM

Animation Mentor

Diploma in Advanced Character Animation Studies, Character Animation

Completed the Diploma in Advanced Character Animation Studies, focusing on character animation techniques and industry workflows.

Full Sail University logoFU

Full Sail University

Associate of Science, Computer Animation

Awarded an Associate of Science degree in Computer Animation, covering animation, rigging, and production pipeline fundamentals.

Tech stack

Software and tools used professionally

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Daniel Moore - Senior Animator - Player First Games | Himalayas