Bhanu Khuntia
@bhanukhuntia
Creative Technical Lead specializing in animation and production pipelines.
What I'm looking for
With a Master's in Animation Production and a passion for blending creativity with technology, I have developed a unique skill set that bridges the gap between artists and technical workflows. My journey began with a love for programming, which evolved into a fascination with digital art, VFX, and animation production. I have successfully led teams in optimizing production pipelines, integrating tools like Blender and Houdini, and implementing innovative solutions that enhance collaboration and efficiency.
As a Technical Lead at Philmcgi, I transformed our production pipeline by introducing modern frameworks and automating rendering tasks, significantly improving our workflow and output quality. My experience as a Pipeline TD at Atomic Arts allowed me to create tools that streamlined processes and empowered artists, while my role as a 3D Developer at XPLORAZZI showcased my ability to merge programming with artistic creativity. I continuously seek to innovate and stay ahead of industry trends, ensuring that my contributions drive excellence in animation production.
Experience
Work history, roles, and key accomplishments
Technical Lead
Philm CGI
Apr 2024 - Present (1 year 3 months)
As Technical Lead, I developed and optimized production pipelines using PySide and Django, integrating with Kitsu for asset tracking and project management. I also integrated Blender and Houdini into the pipeline, automating rendering tasks with Karma and Mantra to enhance efficiency and quality.
3D Pipeline-TD
Atomic Arts VFX Studio
Aug 2023 - Mar 2024 (7 months)
As a Pipeline TD, I created and implemented innovative tools using Houdini, Maya, and Python to streamline workflows and enhance productivity. I developed a turntable tool for look development assets and integrated new publishing tools for various assets using Python and the Shotgun API.
3D Developer
XPLORAZZI
Oct 2021 - Jul 2023 (1 year 9 months)
As a 3D Developer, I generated artificial image data for AI training and automated retopology and texturing for photogrammetry models using Blender and Python. I also developed a Django web application with Three.js for 3D file viewing and rendering, and updated the ShelfRender app for multiple SKU rendering.
Intern
BIGTHINX
Jan 2021 - Jul 2021 (6 months)
During my internship, I focused on 3D modeling and creating realistic human models using Blender. I gained hands-on experience in body rigging, facial rigging, weight painting, locomotion, and phonemes testing to ensure natural and captivating character movements.
Senior Software Engineer
Virtual.Clinic
Sep 2015 - Aug 2018 (2 years 11 months)
As a Full Stack Developer, I focused on backend development for the Virtual.Clinic Web App and Admin App, utilizing Django Rest Framework, MongoDB, and Elasticsearch. I implemented secure online consultation features, including video/audio calls with WebRTC, and integrated data visualization tools for doctors.
Software Engineer
Edge Networks Pvt. Ltd
Dec 2014 - Sep 2015 (9 months)
As a Full Stack Developer, I contributed to the Workforce Management Application, creating prototypes and a Flask backend API for employee data management. I used AngularJS for the frontend, implementing Google Places functionality and data input validations.
Associate Software Analyst
Oracle LogFire
May 2013 - Dec 2014 (1 year 7 months)
As an Associate Software Analyst, I supported R&D, consulting, and service activities by testing, debugging, and fixing client-reported issues in the Warehouse Management System. I developed and executed Django scripts for backend data updates and collaborated with senior developers to implement new technologies.
Education
Degrees, certifications, and relevant coursework
BHARATHIAR UNIVERSITY
Masters in Mass Communication and Media Studies, Mass Communication and Media Studies
2018 - 2021
Pursued a Master's degree in Mass Communication and Media Studies. Developed a comprehensive understanding of media theories, communication strategies, and their application in various contexts.
NICC (National Institute of Creative Communication)
Masters in Animation Production, Animation Production
2018 - 2020
Completed a Master's in Animation Production, focusing on the intersection of creativity and technology in digital art, VFX, and animation. Gained expertise in tools like Blender, Maya, Houdini, and Unity 3D to transform ideas into digital realities.
UNIVERSITY OF LUCKNOW
Bachelors in Computer Science, Computer Science
2008 - 2011
Obtained a Bachelor's degree in Computer Science. Focused on fundamental computer science principles, programming, and problem-solving.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/bhanupratap007Social media
Job categories
Skills
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