I designed and modelled a high-detail 3D environment diorama in Blender, using PBR materials and modular hard-surface assets.
For the diorama, I optimized UV layouts and reduced the polygon count by 30% while maintaining visual fidelity for real-time portfolio rendering.
I also animated a frame-by-frame 2D character sequence, applying core animation principles, dynamic body mechanics, and clear key frame posing.
My Computer Science degree gave me a foundation in full-stack development, cloud technologies, machine learning, and data security. I also have experience coordinating internship workflows and supporting project planning.

