I've led 3D and VR production at Trikonantara Innovation Technology, building interactive Unreal Engine walkthroughs that reduced asset draw calls by 35% and sustained 90 FPS on standalone VR hardware.
Across ProYuga's flagship VR and MR titles, I created real-time character animation, gameplay systems, motion-capture pipelines, rigging, retargeting, and Unity integrations using Animator Controllers, blend trees, and state machines. I've also delivered 3D and VR work for cultural heritage, real estate, medical visualization, and immersive learning.
I bring 8+ years across the full 3D pipeline, from modeling, PBR texturing, lighting, and rendering to production standards, asset optimization, mentoring, and team leadership.
