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Srimantula Sai Pradeep GoudSG
Open to opportunities

Srimantula Sai Pradeep Goud

@srimantulasaipradeep

I build optimized real-time 3D, VR, and character animation experiences.

India
Message

I've led 3D and VR production at Trikonantara Innovation Technology, building interactive Unreal Engine walkthroughs that reduced asset draw calls by 35% and sustained 90 FPS on standalone VR hardware.

Across ProYuga's flagship VR and MR titles, I created real-time character animation, gameplay systems, motion-capture pipelines, rigging, retargeting, and Unity integrations using Animator Controllers, blend trees, and state machines. I've also delivered 3D and VR work for cultural heritage, real estate, medical visualization, and immersive learning.

I bring 8+ years across the full 3D pipeline, from modeling, PBR texturing, lighting, and rendering to production standards, asset optimization, mentoring, and team leadership.

Experience

Work history, roles, and key accomplishments

PL

3D Generalist / Animation Specialist

ProYuga Advanced Technologies Ltd.

Apr 2017 - Oct 2024 (7 years 6 months)

Created real-time character animations and gameplay mechanics for VR/MR titles, managed full mocap pipeline with Xsens and MotionBuilder, and integrated assets into Unity 3D with Animator Controllers and blend trees. Modeled environments, rigged characters, and set up cinematic lighting in Maya with Arnold.

ML

Generalist/Medical Animation Specialist

Mummy Center Pvt Ltd

May 2016 - Mar 2017 (10 months)

Built detailed anatomical 3D models in Maya, designed skeletal rigs, and keyframed organic animations for medical visualization. Authored PBR textures, set up lighting, and rendered cinematic sequences using Arnold.

PC

Centre Manager & Academic Head

Picasso Animation College

Mar 2012 - Apr 2016 (4 years 1 month)

Managed campus operations and redesigned 3D modeling and animation courses to reflect studio production pipelines. Mentored faculty and built industry partnerships for student placements.

SA

3D Animator / Generalist

Sky Animations

Apr 2010 - Feb 2012 (1 year 10 months)

Keyframed 3D characters and environmental assets, designed lighting setups for cinematic mood, and optimized geometry for rendering. Translated 2D storyboards into 3D camera staging.

Education

Degrees, certifications, and relevant coursework

Shobhit University logoSU

Shobhit University

Bachelor of Science, Graphics & Multimedia

Grade: 2.78 / 4.0

Pursued a Bachelor of Science in Graphics & Multimedia, gaining foundational knowledge in 3D graphics and multimedia design.

Tech stack

Software and tools used professionally

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