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Benjamin EvansBE
Open to opportunities

Benjamin Evans

@benjaminevans

Open-source mixed-reality software engineer focused on cross-platform XR systems and low-latency UI.

United States
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What I'm looking for

I seek hands-on roles building cross-platform XR apps, mixed-reality UIs, or edge ML solutions in collaborative teams that value open source, prototyping, and measurable user impact.

I am an open-source mixed-reality software engineer and founder with a track record building cross-platform XR applications, low-latency UIs, and custom hardware integrations. I design and implement production-ready Unity/.NET experiences, port apps across macOS, Linux and Android, and build edge computing solutions using Python and numerical libraries to enable scalable eye/face tracking.

My work has improved engagement and performance for museum and XR experiences—boosting user engagement by 20%, improving application performance by 35%, and increasing foot traffic by 50%. I collaborate with researchers and teams to deliver CI/CD-enabled deployments, prototype custom camera hardware, and integrate CMS platforms to streamline content workflows.

Experience

Work history, roles, and key accomplishments

PL
Current

Founder, Open Source Engineer

Paradigm Reality Enchantment Laboratories (PREL) LLC

Sep 2022 - Present (3 years 4 months)

Founded and led development of Project Babble, delivering cross-platform low-latency XR UI and eye/face expression tracking for Social XR, enabling on-device calibration and supporting 20k+ daily users. Ported desktop app to macOS, Linux and Android and implemented CI/CD pipelines.

GS&F logoGS

Interactive Developer

GS&F

Nov 2024 - Sep 2025 (10 months)

Developed frontend applications with JavaScript/TypeScript and C# backends, integrating Strapi and Contentful to streamline content workflows and deliver client websites. Contributed to full-stack web projects and CMS integrations.

Cortina Productions logoCP

Junior Software Engineer

Cortina Productions

Jun 2022 - Jul 2024 (2 years 1 month)

Engineered Unity-based interactive museum exhibits and AR mobile tour guides, improving user engagement by 20% and application performance by 35%, and deployed analytics backends and CMS integrations for production-ready assets.

Radalara logoRA

Software Engineer Intern

Radalara

Jan 2022 - May 2022 (4 months)

I was a software engineer intern at Radalara, where I worked on an android app to visualize regions of danger in industrial workplace environments using AR.

Education

Degrees, certifications, and relevant coursework

The University of Texas at Dallas logoTD

The University of Texas at Dallas

Bachelor of Science, Computer Science

2018 - 2022

Completed a Bachelor of Science in Computer Science with a minor in Mathematics from Aug 2018 to May 2022.

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Benjamin Evans - Founder, Open Source Engineer - Paradigm Reality Enchantment Laboratories (PREL) LLC | Himalayas