At Brainamics GmbH, I prototyped and shipped mobile puzzle games for publishers including Lion Studios, Miniclip, and Moonee. I iterated on builds using market-test results.
I built core mechanics for physics-based puzzles, color-sort and conveyor systems, and logic deduction games. I also created custom Unity level editors for the titles.
At Game District, I developed 2D and 3D mobile games and built level and setup tools that cut level production time by 70% and setup time by 85–100%.
I shipped features and content updates for live games with millions of daily players, worked on analytics, ads mediation, and data-driven balancing, and created playable ads in Luna.

