Tayyab User
@tayyabuser2
Senior Unity Game Developer crafting scalable mobile games with optimized performance and player-first product mindset.
What I'm looking for
I’m a results-driven Senior Unity Game Developer with 7+ years delivering high-impact mobile titles, including Prankster 3D (10M+ downloads) and Idle Home Makeover, published by Zplay in China.
I specialize in scalable game architecture, performance optimization, and cross-functional delivery—from pre-production through live operations. In practice, I’ve brought technical solutions like Unity Timeline for level sequencing into production and helped standardize them company-wide.
As a team leader, I mentor junior and mid-level developers through structured mentoring, pair programming, and technical code reviews. I also set coding standards and best practices to improve codebase quality and reduce bug rates across the team.
I bring a player-first mindset shaped by content creation and audience analytics—applying engagement psychology and first-impression principles directly to game design and product decision-making. I enjoy partnering with designers, artists, and producers to ship features that move player engagement and monetization outcomes.
Experience
Work history, roles, and key accomplishments
Sr. Software Engineer & Team Lead
Connexus Technologies
Jan 2023 - Jun 2025 (2 years 5 months)
Spearheaded 2D game development by driving architecture decisions, sprint planning, and delivery for multiple mobile titles through pre-production to live operations. Mentored developers via pair programming and code reviews, set coding standards, and coordinated with designers, artists, and producers to hit milestones.
Senior Software Engineer
Geniteam Solutions
Feb 2020 - Sep 2022 (2 years 7 months)
Designed and iterated hyper-casual game prototypes for international publisher pitching, translating creative briefs into polished, playable demos. Introduced Unity Timeline for level sequencing, coached junior developers, and partnered with animators and UI designers across major projects.
Game Developer
Max Pak Studio
Mar 2019 - Jun 2019 (3 months)
Developed and delivered client-commissioned game projects from concept through final release. Managed iterative client feedback cycles and owned the Unity development stack including gameplay systems, UI integration, and build delivery.
Game Developer
Brilliant Studio
Nov 2017 - Nov 2018 (1 year)
Built core gameplay systems and level designs for the Robot Transform Games series. Contributed to game design documentation and level design pipelines, working with a small cross-functional team to ship multiple titles under tight schedules.
Intern Game Developer
Bitmunch Studios
Mar 2017 - Oct 2017 (7 months)
Built a foundation in Unity development by scripting gameplay mechanics in C# across 2D and 3D projects. Contributed to a live project codebase under senior guidance and supported professional development workflows.
Education
Degrees, certifications, and relevant coursework
University of the Punjab
Bachelor of Science, Computer Science
2012 - 2016
Earned a Bachelor of Science in Computer Science at the University of the Punjab from 2012 to 2016.
Availability
Location
Authorized to work in
Job categories
Skills
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