At Mindstorm, I developed a complete game from concept to delivery and designed and implemented new gameplay mechanics for an existing title.
As a freelance game developer, I customized and deployed games with push notifications, Paystack integration, AdMob monetization, and in-app purchases. I also documented project files and setup procedures for client handoff and maintenance.
At VANAR, I built a mobile idle game in Unity with upgrade systems, progression-based unlocks, and AdMob monetization. I used analytics and internal testing to refine its gameplay loops, pacing, and difficulty.
I'm developing a modular NPC system that connects a React node editor and FastAPI backend to Unity for context-aware decisions and persistent memory across gameplay sessions. I also created Sketchy Samurai, a 2D puzzle-action game, and designed Hexa Merge, a hexagonal-grid puzzle game.

