I'm currently validating Battlefield 6 at Electronic Arts, owning gameplay, multiplayer, progression, live-service, store, social, and UI testing across six-plus development milestones. I've documented 110+ defects with logs, videos, and reproduction steps to help developers resolve release-impacting issues quickly.
Previously at GlobalStep, I authored 400+ test cases and executed 6,000+ across 25+ shipped titles, including PAC-MAN Mega Tunnel Battle: Chomp Champs, Looney Tunes: Wacky World of Sports, and Hot Wheels Monster Trucks: Stunt Mayhem.
I've delivered PlayStation TRC, Xbox XR, Nintendo Lotcheck, and Steam compliance testing, managing certification resubmissions through final approval. My work spans PlayStation, Xbox, Nintendo Switch, PC, Android, and iOS.
I've also led teams of up to 20 testers, reviewed defect quality, mentored new QA hires, and supported milestone planning and release-readiness decisions.
