At Side (Pole To Win), I led QA operations for a 25+ member team supporting concurrent AAA game releases across global shifts. I achieved a 98% first-pass certification rate across 500+ Sony TRC, Microsoft XR, and Nintendo Lotcheck submissions.
I also implemented Python and Selenium automation that reduced manual testing cycles by 35%, and developed QA dashboards tracking more than 50 KPIs. Earlier, at Ubisoft Entertainment, I worked on game testing and platform compliance, including identifying more than 1,150 critical pre-submission bugs.

